Charms
Accio
AK-ee-oh
Calls an object toward the caster.
- Type
- Summoning Charm
- Casting
- Verbal
- First appeared
- Goblet of Fire
Explore more than 90 magical spells with pronunciation, effect, category, difficulty, first appearance, and famous users. Use the searchable A-Z guide to study charms, curses, hexes, defensive magic, healing spells, and everyday wizarding life.
119+
spells covered
10
magic categories
81
beginner examples
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Search by incantation, effect, category, first appearance, or famous user. Each card includes pronunciation and practical lore notes for quick reference.
Showing 119 out of 119 spells
Charms
AK-ee-oh
Calls an object toward the caster.
Household
AK-ee-oh broom
Summons a broomstick toward the caster.
Charms
AH-gwah-MEN-tee
Produces clean water from the wand tip.
Charms
ah-LOH-ho-MOR-ah
Opens many locked doors and containers.
Charms
ah-par-EE-see-um
Makes invisible ink and hidden writing appear.
Household
AH-kwah ee-RUK-toh
Creates a strong jet or spout of water.
Charms
ah-REST-oh mo-MEN-tum
Slows or stops the motion of a falling person or object.
Charms
ah-SEN-dee-oh
Propels the caster upward.
Unforgivable Curses
ah-VAH-dah keh-DAV-rah
Kills the target instantly.
Charms
AH-vis
Conjures a flock of birds from the wand.
Jinxes
N/A
Makes the target babble uncontrollably.
Charms
N/A
Sends an object away from the caster.
Hexes
N/A
Turns bogies into bat-like attackers.
Charms
bom-BAR-dah
Creates a small magical explosion.
Charms
bom-BAR-dah MAX-ih-mah
Creates a stronger explosion than Bombarda.
Healing
BRAK-ee-um eh-MEN-doh
Attempts to mend broken bones.
Hexes
CAN-tis
Forces the target to sing.
Charms
CAR-pay reh-TRACK-tum
Creates a magical rope that pulls objects or the caster.
Defensive
CAH-vay ih-NIH-mih-kum
Strengthens an enclosure against enemies.
Charms
N/A
Makes the target feel cheerful.
Charms
SIS-tem ah-PAIR-ee-oh
Forces a chest or container open.
Charms
coll-loh-POR-tus
Magically seals a door.
Household
co-loh-VAR-ee-ah
Changes the color of an object.
Curses
kon-FRIN-goh
Makes the target explode into flame or fragments.
Charms
con-FUN-doh
Confuses the target and disrupts judgment.
Unforgivable Curses
KROO-see-oh
Inflicts extreme pain on the target.
Curses
deh-FOH-dee-oh
Gouges through earth or stone.
Charms
deh-LEE-tree-us
Erases a ghostly image produced by Prior Incantato.
Hexes
den-SAW-jee-oh
Makes the target teeth grow rapidly.
Charms
deh-PUL-soh
Pushes an object away from the caster.
Charms
deh-SEN-doh
Makes an object move downward.
Charms
dih-FIN-doh
Cuts or tears a target object.
Charms
dim-in-YEW-en-doh
Shrinks a target object.
Charms
dih-SEN-dee-um
Opens the hidden passage behind the humpbacked witch statue.
Transfiguration
DOO-roh
Turns the target into stone or a stone-like material.
Charms
en-GOR-jee-oh
Enlarges an object or creature.
Healing
ee-PIS-key
Heals minor injuries.
Household
eh-REK-toh
Raises or assembles a tent-like structure.
Charms
ev-an-ES-koh
Makes an object vanish.
Defensive
ex-PEK-toh pah-TROH-num
Summons a protective guardian shaped by positive memory.
Defensive
ex-PELL-ee-AR-mus
Knocks a wand or held object from a target.
Curses
eks-PUL-soh
Blasts the target with explosive force.
Healing
feh-ROO-la
Conjures splints or bandages.
Defensive
fee-AN-toh DOO-ree
Strengthens magical defenses.
Charms
fih-DAY-lee-us
Hides a secret inside a Secret Keeper.
Dark Arts
FEEND-fyr
Creates destructive cursed flames that are hard to control.
Charms
fi-NEE-tay in-can-TAH-tem
Ends many active spell effects.
Household
flah-GRAH-tay
Writes or marks with fiery lines.
Jinxes
flih-PEN-doh
Knocks back an object or creature.
Defensive
FYOO-mos
Creates a smoke screen for cover.
Curses
fur-NUN-kyoo-lus
Covers the target in boils.
Charms
jeh-MIH-nee-oh
Duplicates the target object.
Charms
GLAY-see-us
Freezes the target with cold magic.
Charms
GLIS-ee-oh
Turns stairs into a smooth slide.
Charms
HOM-eh-num reh-VEL-ee-oh
Reveals whether humans are nearby.
Household
N/A
Produces warm air from the wand.
Charms
ih-MOB-yoo-lus
Immobilizes living targets.
Jinxes
im-ped-ih-MEN-tah
Slows or blocks the target movement.
Unforgivable Curses
im-PEER-ee-oh
Places the victim under the caster control.
Charms
im-PER-vee-us
Makes an object repel water.
Charms
in-CAR-ser-us
Conjures ropes that bind the target.
Charms
in-SEN-dee-oh
Produces fire from the wand.
Jinxes
LANG-lok
Glues the target tongue to the roof of the mouth.
Charms
leh-JIL-ih-mens
Allows the caster to probe another mind.
Jinxes
leh-vee-COR-pus
Hoists the target upside down by the ankle.
Charms
lib-er-ah-COR-pus
Releases a victim affected by Levicorpus.
Charms
LOH-koh-moh-tor
Moves objects through the air.
Curses
LOH-koh-moh-tor MOR-tis
Locks the target legs together.
Charms
LOO-mos
Creates light at the tip of the wand.
Charms
LOO-mos MAX-ih-mah
Creates a stronger burst of wand light.
Charms
LOO-mos SO-lem
Creates a powerful beam of sunlight.
Charms
mee-tee-OH-loh-jinx reh-CAN-toh
Ends weather effects caused by a jinx.
Jinxes
MIM-bul-WIM-bul
Prevents the target from speaking clearly.
Charms
MO-bil-ee-AR-bus
Moves a tree or wooden object.
Charms
MO-bil-ee-COR-pus
Moves an unconscious or limp body.
Dark Arts
morz-MOR-druh
Conjures the Dark Mark in the sky.
Charms
muf-lee-AH-toh
Fills nearby ears with buzzing to hide conversation.
Charms
NOCKS
Extinguishes wand light created by Lumos.
Charms
oh-BLI-vee-ate
Erases or alters memories.
Charms
ob-SKYOOR-oh
Places a blindfold over the target eyes.
Charms
oh-PUG-noh
Directs conjured creatures or objects to attack.
Charms
or-KID-ee-us
Conjures flowers from the wand tip.
Household
PAK
Packs items into luggage.
Charms
peh-RIK-yoo-lum
Shoots red sparks as a distress signal.
Charms
pes-kee-PIK-see pes-ter-NOH-mee
Attempts to control or drive away Cornish pixies.
Curses
peh-TRI-fi-kus toh-TAH-lus
Freezes the target body in place.
Charms
pee-air-TOH-tum LOH-koh-MOH-tor
Animates statues or suits of armor.
Charms
POYNT MEE
Turns the wand into a compass pointing north.
Charms
POR-tus
Turns an object into a Portkey.
Charms
pri-OR in-can-TAH-toh
Reveals the last spell cast by a wand.
Defensive
pro-TAY-goh
Creates a magical barrier against many spells.
Defensive
pro-TAY-goh hor-ih-BIL-is
Provides protection against dark magic.
Defensive
pro-TAY-goh MAX-ih-mah
Creates a powerful protective barrier.
Defensive
pro-TAY-goh toh-TAH-lum
Protects an area from intruders.
Charms
KWIY-uh-tus
Returns an amplified voice to normal volume.
Charms
reh-DOO-see-oh
Shrinks an enlarged object back down.
Curses
reh-DUK-toh
Blasts solid objects into pieces.
Charms
reh-LASH-ee-oh
Forces a target to release its grip.
Healing
REN-er-vate
Revives someone who is unconscious.
Household
reh-PAH-roh
Repairs broken objects when damage is not too severe.
Defensive
reh-PEL-oh ih-NIH-mih-kum
Helps repel hostile intruders from a protected area.
Charms
reh-PEL-oh MUG-ul-tum
Keeps Muggles away from a place.
Charms
reh-VEL-ee-oh
Reveals hidden objects, messages, or magical concealment.
Charms
rik-tuh-SEM-prah
Makes the target laugh uncontrollably.
Charms
rih-dih-KUL-us
Transforms a frightening boggart into something ridiculous.
Defensive
SAL-vee-oh HEX-ee-ah
Protects an area from hexes.
Household
SKUR-juh-fiy
Cleans an object or surface.
Dark Arts
sek-tum-SEM-prah
Cuts the target as if by an invisible blade.
Charms
ser-pen-SOR-tee-ah
Conjures a snake from the wand.
Charms
sih-LEN-see-oh
Silences the target.
Charms
soh-NOR-us
Makes the caster voice much louder.
Charms
speh-see-AH-lis reh-VEL-ee-oh
Reveals hidden magical properties of an object.
Charms
STOO-peh-fiy
Stuns a target and can knock them unconscious.
Jinxes
tah-RAN-ta-LEG-ra
Forces the target legs to dance wildly.
Household
TUR-jee-oh
Siphons dirt, liquid, or blood from a surface.
Dark Arts
N/A
Creates a vow that can be fatal if broken.
Healing
vul-NER-ah sah-NEN-tur
Heals deep wounds and slows blood loss.
Charms
wah-dee-WAH-see
Shoots a small object at high speed.
Charms
win-GAR-dee-um lev-ee-OH-sah
Lifts and moves objects through the air.
Prefer scanning instead of cards? This table lists every spell with pronunciation, effect, and category.
| Spell | Pronunciation | Effect | Category | Level |
|---|---|---|---|---|
| Accio | AK-ee-oh | Calls an object toward the caster. | Charms | Beginner |
| Accio Broom | AK-ee-oh broom | Summons a broomstick toward the caster. | Household | Beginner |
| Aguamenti | AH-gwah-MEN-tee | Produces clean water from the wand tip. | Charms | Beginner |
| Alohomora | ah-LOH-ho-MOR-ah | Opens many locked doors and containers. | Charms | Beginner |
| Aparecium | ah-par-EE-see-um | Makes invisible ink and hidden writing appear. | Charms | Beginner |
| Aqua Eructo | AH-kwah ee-RUK-toh | Creates a strong jet or spout of water. | Household | Beginner |
| Arresto Momentum | ah-REST-oh mo-MEN-tum | Slows or stops the motion of a falling person or object. | Charms | Beginner |
| Ascendio | ah-SEN-dee-oh | Propels the caster upward. | Charms | Beginner |
| Avada Kedavra | ah-VAH-dah keh-DAV-rah | Kills the target instantly. | Unforgivable Curses | Master |
| Avis | AH-vis | Conjures a flock of birds from the wand. | Charms | Beginner |
| Babbling Curse | N/A | Makes the target babble uncontrollably. | Jinxes | Intermediate |
| Banishing Charm | N/A | Sends an object away from the caster. | Charms | Beginner |
| Bat-Bogey Hex | N/A | Turns bogies into bat-like attackers. | Hexes | Intermediate |
| Bombarda | bom-BAR-dah | Creates a small magical explosion. | Charms | Beginner |
| Bombarda Maxima | bom-BAR-dah MAX-ih-mah | Creates a stronger explosion than Bombarda. | Charms | Beginner |
| Brackium Emendo | BRAK-ee-um eh-MEN-doh | Attempts to mend broken bones. | Healing | Advanced |
| Cantis | CAN-tis | Forces the target to sing. | Hexes | Intermediate |
| Carpe Retractum | CAR-pay reh-TRACK-tum | Creates a magical rope that pulls objects or the caster. | Charms | Beginner |
| Cave Inimicum | CAH-vay ih-NIH-mih-kum | Strengthens an enclosure against enemies. | Defensive | Intermediate |
| Cheering Charm | N/A | Makes the target feel cheerful. | Charms | Beginner |
| Cistem Aperio | SIS-tem ah-PAIR-ee-oh | Forces a chest or container open. | Charms | Beginner |
| Colloportus | coll-loh-POR-tus | Magically seals a door. | Charms | Beginner |
| Colovaria | co-loh-VAR-ee-ah | Changes the color of an object. | Household | Beginner |
| Confringo | kon-FRIN-goh | Makes the target explode into flame or fragments. | Curses | Advanced |
| Confundo | con-FUN-doh | Confuses the target and disrupts judgment. | Charms | Beginner |
| Crucio | KROO-see-oh | Inflicts extreme pain on the target. | Unforgivable Curses | Master |
| Defodio | deh-FOH-dee-oh | Gouges through earth or stone. | Curses | Advanced |
| Deletrius | deh-LEE-tree-us | Erases a ghostly image produced by Prior Incantato. | Charms | Beginner |
| Densaugeo | den-SAW-jee-oh | Makes the target teeth grow rapidly. | Hexes | Intermediate |
| Depulso | deh-PUL-soh | Pushes an object away from the caster. | Charms | Beginner |
| Descendo | deh-SEN-doh | Makes an object move downward. | Charms | Beginner |
| Diffindo | dih-FIN-doh | Cuts or tears a target object. | Charms | Beginner |
| Diminuendo | dim-in-YEW-en-doh | Shrinks a target object. | Charms | Beginner |
| Dissendium | dih-SEN-dee-um | Opens the hidden passage behind the humpbacked witch statue. | Charms | Intermediate |
| Duro | DOO-roh | Turns the target into stone or a stone-like material. | Transfiguration | Advanced |
| Engorgio | en-GOR-jee-oh | Enlarges an object or creature. | Charms | Beginner |
| Episkey | ee-PIS-key | Heals minor injuries. | Healing | Advanced |
| Erecto | eh-REK-toh | Raises or assembles a tent-like structure. | Household | Beginner |
| Evanesco | ev-an-ES-koh | Makes an object vanish. | Charms | Beginner |
| Expecto Patronum | ex-PEK-toh pah-TROH-num | Summons a protective guardian shaped by positive memory. | Defensive | Advanced |
| Expelliarmus | ex-PELL-ee-AR-mus | Knocks a wand or held object from a target. | Defensive | Beginner |
| Expulso | eks-PUL-soh | Blasts the target with explosive force. | Curses | Advanced |
| Ferula | feh-ROO-la | Conjures splints or bandages. | Healing | Advanced |
| Fianto Duri | fee-AN-toh DOO-ree | Strengthens magical defenses. | Defensive | Advanced |
| Fidelius Charm | fih-DAY-lee-us | Hides a secret inside a Secret Keeper. | Charms | Advanced |
| Fiendfyre | FEEND-fyr | Creates destructive cursed flames that are hard to control. | Dark Arts | Master |
| Finite Incantatem | fi-NEE-tay in-can-TAH-tem | Ends many active spell effects. | Charms | Beginner |
| Flagrate | flah-GRAH-tay | Writes or marks with fiery lines. | Household | Beginner |
| Flipendo | flih-PEN-doh | Knocks back an object or creature. | Jinxes | Beginner |
| Fumos | FYOO-mos | Creates a smoke screen for cover. | Defensive | Beginner |
| Furnunculus | fur-NUN-kyoo-lus | Covers the target in boils. | Curses | Advanced |
| Geminio | jeh-MIH-nee-oh | Duplicates the target object. | Charms | Beginner |
| Glacius | GLAY-see-us | Freezes the target with cold magic. | Charms | Intermediate |
| Glisseo | GLIS-ee-oh | Turns stairs into a smooth slide. | Charms | Beginner |
| Homenum Revelio | HOM-eh-num reh-VEL-ee-oh | Reveals whether humans are nearby. | Charms | Beginner |
| Hot-Air Charm | N/A | Produces warm air from the wand. | Household | Beginner |
| Immobulus | ih-MOB-yoo-lus | Immobilizes living targets. | Charms | Beginner |
| Impedimenta | im-ped-ih-MEN-tah | Slows or blocks the target movement. | Jinxes | Beginner |
| Imperio | im-PEER-ee-oh | Places the victim under the caster control. | Unforgivable Curses | Master |
| Impervius | im-PER-vee-us | Makes an object repel water. | Charms | Beginner |
| Incarcerous | in-CAR-ser-us | Conjures ropes that bind the target. | Charms | Beginner |
| Incendio | in-SEN-dee-oh | Produces fire from the wand. | Charms | Beginner |
| Langlock | LANG-lok | Glues the target tongue to the roof of the mouth. | Jinxes | Beginner |
| Legilimens | leh-JIL-ih-mens | Allows the caster to probe another mind. | Charms | Advanced |
| Levicorpus | leh-vee-COR-pus | Hoists the target upside down by the ankle. | Jinxes | Beginner |
| Liberacorpus | lib-er-ah-COR-pus | Releases a victim affected by Levicorpus. | Charms | Beginner |
| Locomotor | LOH-koh-moh-tor | Moves objects through the air. | Charms | Beginner |
| Locomotor Mortis | LOH-koh-moh-tor MOR-tis | Locks the target legs together. | Curses | Advanced |
| Lumos | LOO-mos | Creates light at the tip of the wand. | Charms | Beginner |
| Lumos Maxima | LOO-mos MAX-ih-mah | Creates a stronger burst of wand light. | Charms | Beginner |
| Lumos Solem | LOO-mos SO-lem | Creates a powerful beam of sunlight. | Charms | Beginner |
| Meteolojinx Recanto | mee-tee-OH-loh-jinx reh-CAN-toh | Ends weather effects caused by a jinx. | Charms | Beginner |
| Mimblewimble | MIM-bul-WIM-bul | Prevents the target from speaking clearly. | Jinxes | Intermediate |
| Mobiliarbus | MO-bil-ee-AR-bus | Moves a tree or wooden object. | Charms | Beginner |
| Mobilicorpus | MO-bil-ee-COR-pus | Moves an unconscious or limp body. | Charms | Beginner |
| Morsmordre | morz-MOR-druh | Conjures the Dark Mark in the sky. | Dark Arts | Master |
| Muffliato | muf-lee-AH-toh | Fills nearby ears with buzzing to hide conversation. | Charms | Beginner |
| Nox | NOCKS | Extinguishes wand light created by Lumos. | Charms | Beginner |
| Obliviate | oh-BLI-vee-ate | Erases or alters memories. | Charms | Beginner |
| Obscuro | ob-SKYOOR-oh | Places a blindfold over the target eyes. | Charms | Beginner |
| Oppugno | oh-PUG-noh | Directs conjured creatures or objects to attack. | Charms | Beginner |
| Orchideous | or-KID-ee-us | Conjures flowers from the wand tip. | Charms | Beginner |
| Pack | PAK | Packs items into luggage. | Household | Beginner |
| Periculum | peh-RIK-yoo-lum | Shoots red sparks as a distress signal. | Charms | Beginner |
| Peskipiksi Pesternomi | pes-kee-PIK-see pes-ter-NOH-mee | Attempts to control or drive away Cornish pixies. | Charms | Intermediate |
| Petrificus Totalus | peh-TRI-fi-kus toh-TAH-lus | Freezes the target body in place. | Curses | Advanced |
| Piertotum Locomotor | pee-air-TOH-tum LOH-koh-MOH-tor | Animates statues or suits of armor. | Charms | Beginner |
| Point Me | POYNT MEE | Turns the wand into a compass pointing north. | Charms | Beginner |
| Portus | POR-tus | Turns an object into a Portkey. | Charms | Beginner |
| Prior Incantato | pri-OR in-can-TAH-toh | Reveals the last spell cast by a wand. | Charms | Beginner |
| Protego | pro-TAY-goh | Creates a magical barrier against many spells. | Defensive | Beginner |
| Protego Horribilis | pro-TAY-goh hor-ih-BIL-is | Provides protection against dark magic. | Defensive | Advanced |
| Protego Maxima | pro-TAY-goh MAX-ih-mah | Creates a powerful protective barrier. | Defensive | Advanced |
| Protego Totalum | pro-TAY-goh toh-TAH-lum | Protects an area from intruders. | Defensive | Advanced |
| Quietus | KWIY-uh-tus | Returns an amplified voice to normal volume. | Charms | Beginner |
| Reducio | reh-DOO-see-oh | Shrinks an enlarged object back down. | Charms | Beginner |
| Reducto | reh-DUK-toh | Blasts solid objects into pieces. | Curses | Advanced |
| Relashio | reh-LASH-ee-oh | Forces a target to release its grip. | Charms | Beginner |
| Rennervate | REN-er-vate | Revives someone who is unconscious. | Healing | Advanced |
| Reparo | reh-PAH-roh | Repairs broken objects when damage is not too severe. | Household | Beginner |
| Repello Inimicum | reh-PEL-oh ih-NIH-mih-kum | Helps repel hostile intruders from a protected area. | Defensive | Advanced |
| Repello Muggletum | reh-PEL-oh MUG-ul-tum | Keeps Muggles away from a place. | Charms | Beginner |
| Revelio | reh-VEL-ee-oh | Reveals hidden objects, messages, or magical concealment. | Charms | Beginner |
| Rictusempra | rik-tuh-SEM-prah | Makes the target laugh uncontrollably. | Charms | Beginner |
| Riddikulus | rih-dih-KUL-us | Transforms a frightening boggart into something ridiculous. | Charms | Beginner |
| Salvio Hexia | SAL-vee-oh HEX-ee-ah | Protects an area from hexes. | Defensive | Advanced |
| Scourgify | SKUR-juh-fiy | Cleans an object or surface. | Household | Beginner |
| Sectumsempra | sek-tum-SEM-prah | Cuts the target as if by an invisible blade. | Dark Arts | Master |
| Serpensortia | ser-pen-SOR-tee-ah | Conjures a snake from the wand. | Charms | Beginner |
| Silencio | sih-LEN-see-oh | Silences the target. | Charms | Beginner |
| Sonorus | soh-NOR-us | Makes the caster voice much louder. | Charms | Beginner |
| Specialis Revelio | speh-see-AH-lis reh-VEL-ee-oh | Reveals hidden magical properties of an object. | Charms | Beginner |
| Stupefy | STOO-peh-fiy | Stuns a target and can knock them unconscious. | Charms | Beginner |
| Tarantallegra | tah-RAN-ta-LEG-ra | Forces the target legs to dance wildly. | Jinxes | Beginner |
| Tergeo | TUR-jee-oh | Siphons dirt, liquid, or blood from a surface. | Household | Beginner |
| Unbreakable Vow | N/A | Creates a vow that can be fatal if broken. | Dark Arts | Master |
| Vulnera Sanentur | vul-NER-ah sah-NEN-tur | Heals deep wounds and slows blood loss. | Healing | Advanced |
| Waddiwasi | wah-dee-WAH-see | Shoots a small object at high speed. | Charms | Beginner |
| Wingardium Leviosa | win-GAR-dee-um lev-ee-OH-sah | Lifts and moves objects through the air. | Charms | Beginner |
A useful spell list should answer more than "what does this spell do?" It should also show how the spell fits into Hogwarts classes, dueling, daily life, and character moments.
Use categories to separate charms, curses, hexes, defensive magic, healing, dark arts, and practical household spells.
Use difficulty as a study signal, not an official ranking. Some simple incantations still require strong focus.
Use first appearances and notable users to connect spell facts back to memorable story scenes.
Charms usually change how an object behaves, while transfiguration changes what something is. Defensive magic protects the caster or an area, and curses, jinxes, and hexes are more aggressive forms of spellwork. The Unforgivable Curses sit apart because they are treated as the darkest magic in the wizarding world.
Hogwarts students meet spellwork across Charms, Transfiguration, Defense Against the Dark Arts, and everyday school life. Simple spells such as Lumos and Reparo are practical, while advanced spells like Expecto Patronum or Protego Maxima require concentration, emotional control, and experience.
Expelliarmus became closely associated with Harry because it disarms instead of destroys. Wingardium Leviosa is remembered for its careful pronunciation. Lumos and Nox are simple but iconic, and Expecto Patronum stands out because the spell depends on memory, identity, and courage.
Dark Arts spells are included for reference because they are important to the story, not because they are admirable. Avada Kedavra, Crucio, and Imperio are the three Unforgivable Curses. Other dangerous spells, including Sectumsempra and Fiendfyre, show why power without restraint is a recurring danger in the series.
The wizarding world is not only built around duels. Reparo fixes broken objects, Scourgify cleans messes, Pack helps with luggage, and Aguamenti creates water. Practical spells make the setting feel lived in, because magic solves ordinary problems as often as dramatic ones.
Many spell names echo Latin or pseudo-Latin roots, and the series repeatedly treats pronunciation as important. A spell can fail if the incantation is wrong, the wand movement is careless, or the caster lacks focus. That is why this guide lists pronunciation alongside spell effects.
Quick answers for readers comparing famous spells, spell types, and beginner-friendly incantations.
After you learn the spells, take the wand quiz next and discover the wood, core, and magical temperament that match your casting style.
Take the wand quiz